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Tom (WINOLJ) has an open slot in the campaign he's running and invited me to participate.  He's using the Ptolus campaign setting, which, if you have to use a premade setting rather than rolling your own, seems to be about as good as you could hope for.  He gave me a copy of the player's guide to peruse, and it looks lovely.  I sat in on a run, and it looked like it would be fun.  And I'd started to get some ideas for a character.  Unfortunately, to actually join the campaign, I'd have to come to grips with my hatred of 3.5.

AD&D 3.5, how I hate thee )
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I was digging around in my old emails, and I found something that I feel like sharing with my LJ readers.

I've been part of a weekly D&D group for several years.  This group isn't serious about role-playing or even terribly serious about hack and slash; it's a social thing.  But since I have no social life, I play.  At some point, Sue told the group an old joke, but one that I barely remembered, and for some reason it really amused me.  It amused me sufficiently that merely repeating the tag line of the joke was enough to make me sputter for several weeks thereafter (it's not so much that the joke itself is that funny, but it formed a strong association with being amused, and repeating it made me remember it.)

The joke goes something like this (I'm sure Sue told it better than I will here, but this is just to remind you of a joke you've probably heard before):  One time a yokel in the rural Northwest bagged a crow, and discovered that it had a band on its leg marked with the letters WASH. BIOL. SURV.  He served it to his family, and they all thought it was terrible.  When he told his friend about it, the friend told him that it was a science thing and he should report it to the government, so he got in touch with the Washington Biological Survey, and told them he had a complaint.  "I shot  one of your crows a couple weeks back, and I prepared it according to the directions on the leg, and it was awful!"

Anyway, after several weeks of being greeted by a teasing "Hey Phil!  Wash, Boil, Serve!" every week, we reached the end of one campaign and had to come up with new characters, and I came up with an idea for a new character that I thought was cool, and also got back at the group a little bit for their teasing.  Here is the background I prepared for that character, which was what I found in my old email:

Wash Biol Surv )
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The dragons I wrote about in this post aren't the only race of intelligent, telepathic predators in my fantasy world.  There are also griffons, vampires, and others.  Each race has its own racial character, and individuals are individuals, but they all have one trait in common:  they are not evil creatures by nature.  At least some of them are people you could be happy to know.

So how can a nice person who is sensitive to the emotions of the prey he is tracking and killing handle it?  He can't just shut down his telepathic awareness; it is the edge that makes him a really effective hunter.  And it's very difficult to block impressions as strong as mortal terror and agony.  But it's also hard to develop a keen intellect and sense of ethics in the face of such experiences.  Being too smart and also telepathic isn't too good for a hunter.  This, in fact, is probably why humans' telepathic potential is so deeply buried.  Even on a world where magic is strong (magic isn't the same as telepathy, but it's right next door -- but that's another topic), few humans have telepathic powers.

So how do dragons, griffons, et al., get out of this trap?  Well, as Tanya Huff observed in her story "Sugar and Spice and Everything Nice", it's a short step from reading minds to editing them.  And it turns out that it's fairly easy to shift the perception of pain in the vertebrate mind into pleasure.  The hunters have developed the mental power to make their prey enjoy their last moments.

This path is perilous.  Using mental powers to overcome the will of weaker minded creatures can easily lead to forgetting that those weaker creatures have wills of their own, and the power to induce nearly infinite pleasure is certainly easy to abuse.  In fact, it is the excesses of the ones who have been seduced by the dark side of their power that gives these creatures -- especially vampires -- their bad reputation among humans.  But on the planet my campaign is set on, most of the dragons, griffons, and vampires are ethical.  They only kill at need, and they never use their ability to induce masochism in an unwilling victim they aren't about to kill.

A willing subject?  That's another matter.  And bear in mind, they often have very strong healing magic.  They can be very interesting indeed when you get to know them.
tigertoy: (Default)
a long explanation of where the conclusion comes from )

To a dragon, life is wonderful, but death is also wonderful, a part of life to be anticipated eagerly, not feared.  Death is not an evil in the world, it is part of the good of existence.  The evil in death is only in a death that comes at the wrong time, and it is equally wrong to live too long or to die too soon.  There is no greater crime than to end another's life too soon or force it to go on too long, and there is no greater gift than to help another to die as he wishes at the proper time.  When one that we love dies, we can't help but miss them, but we should not be sad for them, and we should only be angry if their death was not timely.  And while we live, we should live fully, not afraid to take risks, for it is no better to miss the right time to live than to miss the right time to die.

I think it's a good philosophy of life and death for humans too.

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